Portfolio


Procedural Level Design

An overview for a one semester group project made in Unity done in my senior year where I worked on world generation suited for an RPG game. (2021)
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Mesh Interpolation for Character Creation

Overview for a dynamic mesh system created for a pet sim project. (2020)
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Biome Editor

An editor for generating levels for an artillery shooter game. (2019-2020)
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Infinite Terrain Generation

A high-concept walk-through of how I approached infinite terrain generation. (2019)
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I Am Gooey

My sophomore year student project. (2018-2019)
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