About Me

Hello, I’m Whit Riley. I started programming back in middle school when I took a summer workshop at DigiPen where I created my first video game. Since then I’ve been pursuing a career in computer science. Art has always been a close hobby of mine, and as such, I’ve taken a liking to programming systems and game features that have a large visual aspect. This ranges from writing shaders, creating particle systems, and procedural generation. I find programming to be an extremely satisfying career as it lets me use math in a creative workflow allowing me to create all sorts of things.